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CrusherX Part 17 - The New Sweep functionality

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CrusherX Sweep

This monster of a tutorial deals with the SWEEP functionality of CrusherX. With SWEEP we can - like a surgeon - reach deep into the inner structure of each single grain. The implications are enormous. Take a look at the timeline/content for further details:

Timeline/Contnet:

0:00:00 Introduction

0:01:20 The Importance of SWEEP

0:03:10 The Linear Mode and the System of SWEEP

0:04:00 The Frequency of SWEEP

0:04:54 SWEEP and the Length od the Grains

0:05:56 SWEEP and Frequency Modulation

0:08:45 Interaction 1: SWEEP and SPEED

0:09:55 The SWEEP Mode “Steps”

0:14:15 Shaping Sound

0:15:36 Universal Step Patterns (Save and Load)

0:17:08 Reset, Create, Mirror, Invert

0:18:20 Values and the Heights of the Steps

0:21:30 Limited SWEEP Offset

0:22:22 Values, Values, Values …

0:24:58 The SWEEP Mode “Spline”

0:27:15 A Kind of FM again

0:28:11 Creating “Sawish” Sounds

0:29:30 Creating “Squarish” Sounds

0:31:28 Getting Rid of the Original Wave

0:38:50 Some Sci-Fi Sounds from the 1950s

0:43:17 Modulating SWEEP

0:45:45 In-Depth now: SPEED and SWEEP interacting

0:46:39 A Kind of Analogue Sequencing

0:51:30 Modulationg SWEEP again: the Values

0:53:00 Wiping Out SWEEP by Adding Modulations

0:55:54 SWEEP and Different Classes of Sound

1:01:29 Source 1: Melody and SWEEP

1:01:32 Melody and Long Grains

1:10:11 Melody and Short Grains

1:14:20 Melody and Very Short Grains

1:18:13 Source 2: Soundscapes and SWEEP

1:18:18 Soundscapes and Long Grains

1:27:18 Soundscapes and Short Grains

1:31:23 Soundscapes and Very Short Grains

1:34:16 Source 3: Waterfalls and SWEEP

1:34:18 Waterfalls and Long Grains

1:39:34 Waterfalls and Short Grains

1:40:40 Waterfalls and Very Short Grains

1:47:10 Source 4: Percussion and SWEEP

1:48:17 Percussion and Long Grains

1:51:58 Percussion and Short Grains

1:54:29 Some Aspects of Synchronisation and Rhythms

2:02:30 Persussion and Very Short Grains

2:08:57 Some Words at the End

Product Price
7.80 $
Short
This monster of a tutorial deals with the SWEEP functionality of CrusherX. With SWEEP we can - like a surgeon - reach deep into the inner structure of each single grain. The implications are enormous.
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